The Land of Glass Sheet Music

Hey everyone, I meant to share this about a month ago when it was first completed, but if you've managed to take a trip into the latter half of the game, you probably encountered some piano music that my brother composed. We're pretty happy with the soundtrack, and when it comes to the piano throughout, Joe took care to write things that could be played on an actual piano.

He decided to transcribe one of those tunes into sheet music, so if you've got a piano and can read music, please feel free to download and share!

[click to access]

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The Land of Glass Lighting Settings

We've had a handful of people ask us if it's possible to change the lighting and/or tone down the bloom in The Land of Glass. The answer is yes! We figured it would be helpful to showcase what the different settings look like on a fairly bright map. You can see them below.

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More Music!

Holy crap it's been two months since we last updated anything! I'm...really really sorry about that. Been a crazy year so far. There will be a bigger update on THAT sometime in the nearish future, by the way.

For the now, here are two songs, both of which are on our Youtube channel.

More after the break

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Viper’s Bite

Progress continues with The Land of Glass, this time in the form of a new song. I’m quite happy with this one.

“Viper’s Bite” will be the battle theme music for the Sekhtus Desert.

This song started off as the night-time, rock tune for our Global Game Jam 2016 game. I created the original draft in around five hours on little sleep, and it featured some okay-sounding electric guitar and organ. It was mostly unmixed and unmastered because I ran out of time to do those things.

I liked it then though, and I wasn’t going to just let five hours worth of work sit there like that. So I loaded it back up and re-purposed it.

The okay-sounding electric guitar is now an acoustic guitar–actually two of them, each sounding a little different from each other–and the organ is now a ney flute. Wikipedia says that instrument is prominent in Egypt and the surrounding area.

Like the last song I made for The Land of Glass, there was a nice amount of collaborating at work here. I built the basics, and my brother helped me fix a few things up, partly in pointing out which areas were horribly out of key. I’m a hair tone deaf and have problems with some of that.

And like all my other songs, this one has a nod to A Song of Ice and Fire, The Red Viper being a character from the desert city of Dorn. It’s a bit less in-your-face (and not as clever) as “When Winter Fell” or “A Storm of Sounds,” but it’s the best I managed to do without getting overly wordy.

I hope you enjoy!

The Land of Glass 2015 Progress Report

With the start of a new year comes both resolutions and reflections, and while we aren’t quite equipped with promising any of the former, we can certainly offer the latter. 2015 was a pretty busy year for The Regret of Vitrerran, and we’d like put out a kind of progress report of sorts. For those interested in the game, it’s only fair you know how far in we are; and for us making it, well, having this out in the open is very helpful.

What follows is a haphazard list of what goes into making a video game and how far we’re in. Please keep in mind that the percents are rough estimates and some categories are much bigger than others.

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Mount Nefisigg: Snow, Castles, and Knights

As production for The Regret of Vitrerran continues, I'm finding myself heading back to older levels to spruce them up a bit or even completely add new parts. As I was building the interior of Castle Alboiss, it occurred to me that I've yet to write a blog about Vitrerran's ice level, which is strange since it's been fairly complete for a long time now and acts as the setting to our demo. It's high-time we've had a writeup about it!

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